ENABLED
- Values
- OFF or ON
- Default
- OFF, unless you turned on “Default ON” for this mod in the generator.
Switches the mod on or off. The screen shows ON or OFF; press D-pad left or right to flip it.
While you hold L2, it lets go of aim for a split second and aims again, over and over.
While you hold L2, Aim Abuse makes the game see L2 let go for DROP milliseconds, then held again for HOLD milliseconds, and repeats until you let go.
Some games give an extra aim-assist pull when you first aim. Aim Abuse tries to trigger that again and again; whether it helps depends on the game.
With the defaults (40 + 40 ms), aim drops and comes back about 12 times a second.
When it runs
Whenever you hold L2.
In the order the Zen shows them. Each label is exactly what you'll see on its screen.
Switches the mod on or off. The screen shows ON or OFF; press D-pad left or right to flip it.
How long aim is let go each time, in milliseconds.
How long aim is held between drops, in milliseconds.
Mods pause while the menu is open, so close it each time you want to test a change, then open it again to adjust.
Hold L2 and press OPTIONS to open the menu.
Press D-pad up or down until the screen shows AIM ABUSE, then press Cross.
On ENABLED, press D-pad right so it shows ON.
Close the menu, hold L2 on a target and see how it feels.
If your view jumps in and out of aim too much, lower DROP or raise HOLD.
If nothing seems to change, raise DROP a little so the game notices each drop.
When you're happy, hold L2 and press OPTIONS to close the menu. Your settings save to the Zen.
Conflicts
Switch on Aim Abuse under Mods, set your starting values (and Default ON if you want it on from the start), then download your script. You can still change every value on the Zen afterwards.
Build it in the generatorZERO SCRIPTS is not affiliated with Collective Minds. Using scripts may violate a game's terms of service. Use at your own risk.