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MovementOn the Zen's screen: JUMP SHOT

Jump Shot

Taps Cross to jump the moment you start firing.

What it does

Every time you press R2, Jump Shot taps Cross for 60 milliseconds. The tap length is fixed, so there's nothing to set besides ENABLED.

It runs once per press of R2, so a long spray jumps once.

When it runs

On each new press of R2, aiming or not.

JUMP SHOTENABLEDOFF1/1L/R O:BK
The Zen's screen with ENABLED selected, at its default.

Settings

In the order the Zen shows them. Each label is exactly what you'll see on its screen.

  1. 1.

    ENABLED

    Values
    OFF or ON
    Default
    OFF, unless you turned on “Default ON” for this mod in the generator.

    Switches the mod on or off. The screen shows ON or OFF; press D-pad left or right to flip it.

Tune it in-game

Mods pause while the menu is open, so close it each time you want to test a change, then open it again to adjust.

  1. Hold L2 and press OPTIONS to open the menu.

  2. Press D-pad up or down until the screen shows JUMP SHOT, then press Cross.

  3. On ENABLED, press D-pad right so it shows ON.

  4. Close the menu and press R2 once. You should jump as you start firing.

  5. When you're happy, hold L2 and press OPTIONS to close the menu. Your settings save to the Zen.

Tips and conflicts

  • It presses Cross. If your game jumps on a different button, it won't jump.
  • Every tap of R2 makes you jump, so switch ENABLED OFF from the menu when you don't need it.

Conflicts

  • Drop Shot also reacts to the first press of R2. Use one, not both.

Build it in the generator

Switch on Jump Shot under Mods, set your starting values (and Default ON if you want it on from the start), then download your script. You can still change every value on the Zen afterwards.

Build it in the generator

ZERO SCRIPTS is not affiliated with Collective Minds. Using scripts may violate a game's terms of service. Use at your own risk.